Lumino aims to help users avoid uncomfortable and threatening encounters with strangers while providing a sense of security and companionship.
Mary Butler
Yumeng Fan
Amanda Jiang
(Co-designer
and user)
Course app design project with the theme “travel.”
- User research and analysis, competitive analysis
- Experience design
- Prototyping
- Usability testing
How applicable can a product designed for a singular user be for a wider audience?
Exploration: To leverage limitations from the pandemic and remote learning, we decided to take this project as an opportunity to investigate the possibilities of “limited research” in UX design.
Adopting a generative approach, we researched with our VIP user Amanda through an interview and video journal to examine the challenges that she faces during her commute.
We applied co-designing principles by inviting our VIP user to ideation meetings. Doing so allowed us to base our design on existing solutions as well as her immediate feedback.
With the following "how might we?" questions in mind, we reconsidered our proposed solutions according to our competitive analysis results. Each feature was then honed to more effectively address Amanda's needs.
To translate our co-design ideations and concepts into prototypes, we first constructed a user flow chart to demonstrate the high-level information architecture and workflows. We then created mid-fidelity wireframes with Amanda's constant input, review and feedback.
As individual input, I created a branding system themed "The app that lights up your way home", and upgraded our prototypes into high-fidelity mock-ups. Considering that the most common usage scenario is at night, I adopted the dark mode for the high-fi demonstration.
Remember our initial objective of designing for a singular user? Aiming to validate the adaptiveness of Lumino for other audiences, I conducted 3 usability tests with potential users who have expressed similar challenges to those of Amanda.